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- Status: Open.#24799 In bevyengine/bevy;
Breakoutlink in "Next Steps" from the quickstart guide is 404.C-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24798 In bevyengine/bevy;As a bevy user, I want examples for how to integrate GLTF assets into BSN
C-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24795 In bevyengine/bevy;Directional lights shadows not rendered for non default render layers
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open.#24792 In bevyengine/bevy;corner-shape support
A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changesStatus: Open.#24783 In bevyengine/bevy;Elliptical border radius support
C-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24782 In bevyengine/bevy;Dynamic BSN expressions generate a macro error
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24780 In bevyengine/bevy;Meshes flicker and disappear on Windows ARM64
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24777 In bevyengine/bevy;Native subexpressions in bsn! can have lifetime issues
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24775 In bevyengine/bevy;The DebugPickingPlugin interacts weirdly with the ViewportNode
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#24773 In bevyengine/bevy;SSR is noisy on mirror-like surfaces in 0.19
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24766 In bevyengine/bevy;Bevy 0.19 on WSL2: GL backend detects NVIDIA D3D12 adapter, then panics with PresentMode options []
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24756 In bevyengine/bevy;