This page outlines which Unreal Engine development and deployment workloads are currently known to function correctly under Wine.
Status: Supported for Win64, but still experimental
Asset cooking workloads have been tested thoroughly, and most common cook scenarios should function correctly when targeting the Win64 platform. Cooking assets for other target platforms is not guaranteed to function correctly.
Status: Supported for Win64, but still experimental
Code compilation workloads targeting the Win64 platform have been tested thoroughly. There are a number of known issues and breakages, but these have been documented and addressed (see the Mitigations for Known Issues page for details). Most common compilation scenarios should function correctly when targeting the Win64 platform. Compilation for other target platforms is not guaranteed to function correctly.